Marvel Nemesis: Rise of the Imperfects | |
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Developer(s) | Nihilistic Software |
Publisher(s) | Electronic Arts |
Platform(s) | GameCube |
Release date(s) | NA September 20, 2005 EU October 14, 2005 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Marvel Nemesis: Rise of the Imperfects is a fighting game, which ties into the "Marvel Nemesis" comic book series.
Marvel Nemesis: Rise of the Imperfects uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.
Only configuration options for the best compatibility where they deviate from defaults are listed.
Config | Setting | Notes |
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Manual Texture Sampling | On | Render VP6 video |
The graph below charts the compatibility with Marvel Nemesis: Rise of the Imperfects since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-5736 | Windows 8.1 | Intel Core i5-3330 @ 3.9 GHz | NVIDIA GeForce GTX 560 | 100% Playable, cutscenes are a bit scrambled but are watchable. | Solid Snake |